Canjin Lamba na Dijital
Canza tsakanin tsarin binary, decimal, hexadecimal, da tsarin lamba octal tare da daidaito
Bayanin Bit
Bits
0
Byte(s)
0
Sign
Positive
IEEE 754
Ba mai iyo ba
Tarihin Juya
Har yanzu babu canji
Game da Lambobi Systems
Binary (Base 2)
Uses only two digits: 0 and 1. Widely used in computing and digital systems because it can be easily represented by electronic switches (on/off).
Decimal (Base 10)
Daidaitaccen tsarin lamba wanda mutane ke amfani da shi. Yana amfani da lambobi goma daga 0 zuwa 9. Kowane matsayi yana wakiltar iko na 10.
Hexadecimal (Base 16)
Yana amfani da alamomi 16: 0-9 da AF. Yawanci ana amfani da shi wajen yin lissafi don wakiltar bayanan binaryar a cikin mafi ƙanƙanta da sigar da mutum zai iya karantawa.
Octal (Base 8)
Yana amfani da lambobi takwas daga 0 zuwa 7. A tarihi ana amfani da shi wajen ƙididdigewa, ko da yake ƙasa da kowa a yau idan aka kwatanta da hexadecimal.
Misalan Juyawa
10102 = 1010 = A16 = 128
25510 = 111111112 = FF16 = 3778
1A316 = 41910 = 1101000112 = 6438
758 = 6110 = 1111012 = 3D16
Related Tools
Lamba zuwa Canjin Lambobin Roman
Maida lambobi zuwa lambobin Roman cikin sauƙi da daidaito
Canza Kalma zuwa Lamba
Maida rubutattun lambobi zuwa daidaitattun lambobi a cikin yaruka da yawa
Juyin Nauyi
Canza tsakanin raka'a daban-daban na nauyi tare da daidaito don girkin ku, dacewa da buƙatun kimiyya
Canza CSS zuwa SCSS
Canza lambar CSS ɗin ku zuwa SCSS tare da masu canji, gida, da ƙari. Mai sauri, mai sauƙi, kuma amintacce.
HSV zuwa RGB
Maida lambobin launi na HSV zuwa ƙimar RGB don ci gaban yanar gizo
Canjin Wutar Lantarki
Canza tsakanin raka'o'in lantarki daban-daban tare da madaidaicin lissafin injiniyan ku